Backgrounds mage the ascension reddit. the real limiter being forces rather than correspondence.
Backgrounds mage the ascension reddit. (I'm at work so I can't reference anything.
Backgrounds mage the ascension reddit Now turn that up to 11. In the first way, the whys are tied to the sphere like you said. ) First two dots the damn thing was actually forged with silver, and mercury, and sulfur. A community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc Shortly before M20 was released, Onyx Path Publishing (at the time, the successor to White Wolf in terms of the World of Darkness) published a book called the Mage Translation Guide, which was all about taking concepts from Mage: the Ascension and importing them into Mage: the Awakening, and vice versa. Backgrounds are things like how much money do you have, how many friends do you have to call on and do you have a haven to rest in each night. Mage: the Ascension is based in some really cool concepts about belief and reality. There are two types Merits and Backgrounds. I've been reading mage the ascension, and have not figured out a clear way to gain any quintessence, without either 3+ dots of prime, or the node background. At it's most basic, it details a mage's quest to Ascend - Ascend beyond mortality, beyond the world, to become one with the universe, or a master of it. Let your character have those formative scenes on the run from the oppressive Technocracy, and then struggle with the world itself changing around you and having to risk becoming the Oppressor, so to speak, as well as your impact on the rest of the world. This is vaguely related, but there is a 7 pt. sophisticated enough to pass a Turing Test against veteran Mage players, but also an A. Tell it the game you are using and what your story is about. It's a game about magick and well, ascension, leaving the horrors of the mundane world behind. I've recently been perusing through the M20 book and it struck me how many more options for backgrounds Mage has than Vampire. I think it is because both work on a similar “reality is flexible“ premise and the way they do their “thing” seems similar enough that both sides understand what the other is doing and still keeps a unique and therefore interesting perspective. the background is more or less shared, but the medieval and the modern system of magic revealed as being not compatible. As far as I know, Mage had no influence on Dresden Files. Another comparison is if you look at the lore of Awakening 1st Ed, Atlantis may or may not have been a real place, with some believing and some not, but the Breaking of the celestial ladder broken reality, in both space and time, meaning that it is now correct that it MAY have existed, but the way things stand it’s impossible to tell. A community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc Ars Magica, obviously. Arete as a word means potential (or close to it), so you might say that a mage that raises their arete is rising to their potential. It's the exact same thing as a Vampire falling to the Beast. Last is Yomi Wan, the Ten Thousand Hells. In modern times, one final step is required - the Mage must invest a dot of Willpower into the item to complete it. Each character likely needs to contribute at least a dot to the Chantry background, and those dots go to how big/strong the chantry is. Mage can go from inquisitive mind game to literaly Supernatural to over the top interdimensional battles. Nodes in my games are not throw away things you get, write on your sheet as a numerical advantage, & then forget about - they're interesting places where interesting things happen because of the interesting people who have invested their blood, sweat, & tears into them Mage 2nd Ed. This is very important and probably the hardest part of playing Mage. So I gave it a bit of a think and here is what i have. Once the Avatar is gone, she begins to lose Arete… and after Arete is gone, she loses the powers of Awakening forever. Mechanically, one way to manage it is to just increase the cost of the Background. While the neighborhing cities are riddled with crime, violence and unemployment this one is peaceful, non violent and relatively prosper, thanks to Technocrats (a few NWOs) working in order to calm people, give them achievable goals, help those in crises (alcoholism, post prison reintegration) and a purpose. That's what Mage is. r/magetheascension: This is a subreddit dedicated to discussing Mage: The Ascension, the roleplaying game by White Wolf set in the Old World of… See full list on whitewolf. This is a subreddit dedicated to discussing Mage: The Ascension, the roleplaying game by White Wolf set in the Old World of Darkness, as well as the 20th Anniversary Edition of Mage written and published by Onyx Path Publishing. - Mage had nine spheres: Life, Death, Spirit, Forces, Matter, Correspondence (Space), Time, Entropy, and Prime (magic). Nothing you would normly make a sword out of! When an attuned Mage channels quintessence (a few points per scene) into the blade the edge becomes flo Mage the Podcast has this discussion every so often, I think in their M20 review or HDYDT review they highlight the difficulty between results-focused-casting (where the ST says you're making lightning therefore forces affect, the spirit is just your interpretation of events) vs method-focused-casting (he's actually using a spirit who fired lightning on your behalf). One of the more challenging aspects of creating an Awakened Mage character is outlining their individual paradigm. In other words, an A. Like a Daimon, it's essentially part of the mage's soul, and serves as a sort of “higher self”. Before I found it, I had not considered philosophy to be interesting at all. In Storyteller there are 3 groups of 3 Attributes - Physical / Mental / Social that then breaks down into Strength, Dex, Stamina; Charisma, Manipulation, & Appearance; & Perception, Intelligence, & Wits. The characters can then have other backgrounds that are a part of this chantry (either pooled, e. For example, I just had it create this Mage the Ascenion NPC. which could write videogame code, quickly. When a Mage player stops caring about the sleepers it's because they fall to the same hubris the Traditions are guilty of. Also, staying off the Mage's radar and acting against them through ghouls and other intermediaries is very advisable. 4 Page Interactive Sheet None of those seem right to you? I'm no expert in WoD (I'm more of a Chronicles guy), but I thought Mr Gone was on top of things, so for instance, the 4 page interactive sheet I would think to be correct. Mage the Ascension. mage the ascension question about technocrate prisonner Ok so I got a character (NPC) captured by technocrat, she's a woman, CoE (Sahajiyah) and a really heavy mage to be around, she's an ally of the player cabal who got involved with stealing back artifact that was stolen by rich people The best mage games I've ever been a part of have involved low level themes like survival, protecting people in a small area, or maybe exploring and understanding a city. The experience of playing mage the ascension should often include unforseable plot twisits, reversals and the ground should fall under the characters feet very often: Your loved one never existed and all around you have been humoring your prolonged quiet. The spheres are linked to the target. Merits generally decrease difficulties for you, while flaws can hinder you. Some of them I can easily understand are only meant to be available for Mages / Mage-esque characters (Arcane, Avatar, Blessing, Chantry, Demesne, Destiny, + about 12 more). In the 1400s, Talisman creation was not yet vulgar and was easily done. , to the Mage. Thematically, Mage is highly philosophical. Charms / Gadgets I'm fairly sure altering the body is in the realm of Life 3. Since The Onyx Path are Kickstarting their book on the Technocracy, I will be devoting the next three weeks to covering the fundamentals in the hopes that it will help A copy of Mage: The Ascension Revised edition, the World of Darkness Rulebook, and Mage: The Awakening are all recommended for use with this product. i would allow a mage with correspondence 2 mind 2 forces 2 to make an effect that hits everyone around a tv that is broadcasting the effect. I started running it with 1st edition and tried to play up the trippy, hallucinatory quality of a game world where no narrative is known to be real, and New Age occultism leads to postmodern surreality. There are a number of contenders, and I feel as if I need to share two of them, here. In the second way, it doesn't matter how the Mage justified the spell. A mage increases in power massively more quickly then anything else in the world of darkness. My characters would reach a point where they said 'fuck this' and would just turn a werewolf into a cockroach or a vampire into a puddle without having to dea For more about it, give Mage Revised's Tradition Book: Virtual Adepts, Mage 2e's Digital Web 2. Traditions and Technocracy tend to put down their differences when confronted with a Marauder or a Nephandi (although it sometimes becomes difficult for the folks buried in the weeds of the Ascension War to remember that the rival faction isn't wholely composed of one or the other). Simple. I think the best way to handle Mage is to start low but keep the options open for long term advancement. Instead of D&D's rigid system where you learned individual spells - Fireball, Lightning Bolt, Bless, etc. This Subreddit focuses specially on the JumpChain CYOA, where the 'Jumpers' travel across the multiverse visiting both fictional and original worlds in a series of 'Choose your own adventure' templates, each carrying on to the next From a past post I answered about Mage. It's a beautiful kitchen sink setting in which pretty much every concept from fantasy, science fiction, horror, real world occultism and religion Players in Mage should start with those sleeper connections. A community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc Background. 1 Page Interactive Sheet Mage 2nd Ed. . Anything’s possible if you put your mind to it. Hope you enjoy! If a mage remains ghouled – with or without the blood bond – for one year for each point of Avatar + Arete, she begins to lose points from her Avatar Background, at a rate of one point per year. Pointing your wand at a lock and saying "alohomora" unlocks it. That means that by the mechanics of the game, your mage can be killed for being a mage. If the Mage botches any of the rolls, the Mage has to go back to step 2 unless a point of Quintessence is spent to stabilize the process. Does not work in Mage. the real limiter being forces rather than correspondence. In fact Jim used D&D character sheets when creating Harry Dresden. It's relatively simple for a mage with the Prime sphere to make >storage batteries for quintessence, and the steady flow of >quintessence can be problematic since you can spend it to make >magic easier or to craft magical items or power certain effects. which could translate players' descriptions of original magical Effects into videogame reality. •2) Overviews & fundamentals of TTRPG… A community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc There are a lot of really good backgrounds, and you should pay special attention to the mage backgrounds, because they tend to be fairly powerful, though they tend to make more sense for some characters rather than others, and some of them you can easily end up overinvesting in compared to what you get. My favorite tabletop experience in 12 years of play was a Mage game that barely discussed those themes at all and was focused on a very human threat viewed through a Mage lens. If the PCs' Arete is below 3, they will probably be aiming to reach 3 in the near future, since that's the point where you get access to properly impressive stuff in whatever field you're specialising in, and that's the point where your Arete rolls are consistent A community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc A community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc So in VTM to have certain things you have to spend advantage points to get them. Mage: the Ascension is my favorite game. Hey everybody, i put together some playlists as background ambience for Mage: The Ascension games and wanted to Share them with the Community! Maybe someone‘ got a use for them at their table. You can't just say "I do magick! I have Awoken to the true reality and make my Will manifest!" The biggest theme of Mage is Belief, and a mage needs to believe something so hard that they break the rules of reality. I feel that the world presented by Awakening is quite wel supported by it’s systems. The Dresden RPG is of course a good one too. The players have some form of connection to her (or not!) and realize that she might have more than a few magical items, bound spirits, Library and whatnot. fandom. That’s been a case of modifying Awakening though, not Ascension. The core of it being it’s magic system. Most importantly, never invite a Mage into any place that you want to keep secret or safe from them. in simple terms, they though it would be like going from ADD If a Mage committed a horrible acted with magick in Ascension you might try to punished him with Paradox, but if he used a coincidental effect or used a mundane means you can't use Paradox, but in Awakening you can make a breaking point (although I admit my understanding still limited about it, I would definitively use if a Mage decided to The spheres are linked to the Paradigm, i. Or you could say the 4th dot costs double, 5th dot costs even more, etc. 1e is RIGHT OUT. This is a real problems with crossovers. Easy. com In my headcanon, libraries do three things for mages: 1. Even though you heard my questions a thousand times the vast majority of people here were extremly helpfull and since I don't think I will ever be able to find a Mage ST I kinda rely on ya all to help me understand this wonderdull clusterfuck of a game and other white A community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc A community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc Not normally tmk but this is Mage we’re talking about. They give you access to rotes and magical theory, which helps you learn spheres 3. , a 3-dot library that is 1 dot from one character and 2 A Mage videogame which is as open-ended as the ttRPG would require not only an A. The world of Mage should be putting pressures on them that could pull them away from it. It seemed innocent enough at first, but as the reader you can tell this is a Mage trying to teach a potential Mage as well. Some mage Merits&flaws can give you a supernatural friend, make you ambidextrous or cause you to have only one arm or a hated mentor. There's a missing puzzle piece for me here, and without it I'm having extreme trouble coming up with mage character concepts that I can't do better in other games (Shadowrun can do Mage quite easily, and Exalted has mystic kung-fu, high-powered spells, and Sidereal Astrology to scratch the Mage itch). On a side note my WoD Discord group is trying to get a hang of Mage right now. Since The Onyx Path are Kickstarting their book on the Technocracy, I will be devoting the next three weeks to covering the fundamentals in the hopes that it will help Hi! It's me again! That annoying guy spamming the subreddit with basic questions! The only one! Seriously though thank you all. An Entropy/Time/Spirit effect could guide their inverted Avatar to some unfortunate soul, shunting out the existing one or merging and melding with it, threatening to turn them into a vessel for the Nephandus. Enhancing the body to the point where it can soak Aggravated damage is a paradox-level use of Life 3 but there are lesser uses of the same power like swapping stats or bumping a physical stat a point or two that are coincidental, that's where I'd put soaking Lethal. Hi everyone! I hope you are doing well! I wanted to take the opportunity to share with you my rundown of the lore of Mage: the Ascension, the White Wolf game about Magic and changing Reality by will alone. The easy thing to do would to make Resources the same. 2. it is the game that start it all when White Wolf was still named Lion Rampant. Mage: The Ascension was an early RPG that was one of the first to attempt to create a truly freeform magic system. I have no actual play experience with demon and not much with mage, but from my reading I always thought the same. But like a Watchtower, it's the reason why the mage can work Magick: in Ascension, mages don't get summoned by a Watchtower; their Avatar Awakens. You actually don't have to buy any dots in Avatar. 4 Page Sheet Mage 2nd Ed. g. Ascension itself, is portrayed as a glorious moment and something all mages seek, either for themselves, or for everyone. Jan 12, 2011 · If you want to go make a really ancient mage, then you easily justify it by having enough dots in Life (stop your own aging), Mind (you have hopped from body to body for eons) or Spirit (you have spent your life exploring the Umbra and have thus escaped aging). If you are stuck at home and want to try a game online via Discord and/or Roll20 send me a message and I will see if I can get you and invite. " There are certain differences between Rev and 20th so it's probably better to use Rev. A mage with Prime 3/Correspondence 2 is the exact same as any other mage with the same spheres except if they're from different traditions they'll wear different clothes while doing the exact same thing A community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc There is a conversion guide to use mage the ascension stuff in Mage the Awakening, which is what I would recommend in general if you want something easier and still keep the flavor of Mage the Ascension. But as a background I assume one can acquire this background in the course of play. Dots in Arcane remove dice from the dice pool from It depends on what style of campaign you are running, and what level they are at already. (I'm at work so I can't reference anything. If the Mage are using Mind as a belief, he or she must use the Mind sphere. The mage may drop this effect at any time. What really matters is the target. Similar to the Underworld's original purpose as a place of catharsis and acceptance, Yomi Wan was a group of linked realms designed to purify corrupt souls. Or maybe a robocop kinda thing where an athlete or cop or firefighter who got horribly injured and got repaired and is now grateful to his saviours. In most games, the player has to squeeze as much power and agency out of a system that serves to limit them. So Mage might be a good game to do things like: - An old Mage woman dies and leaves no testament. A mage with Avatar 0 still has an awakened Avatar, it just doesn't appear as much of anything. A community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc An unofficial community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc), Exalted, and Chronicles of Darkness (Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening, etc). At a 3 the Mage is now Schooled in their type of magick, which is the highest Rank a starting Mage may have, & now they can now potentially work some serious mojo such as casting Fireball, Haste, Teleport, Charm Person, Curse/Bless, Cure Serious Wounds, Transmute Rock to Mud, Summon Cutscene Spirit, or Turn Undead to Pile Of Ash (Turning Undead This is a subreddit dedicated to discussing Mage: The Ascension, the roleplaying game by White Wolf set in the Old World of Darkness, as well as the 20th Anniversary Edition of Mage written and published by Onyx Path Publishing. 34 subscribers in the LegionofMyth community. 1 Page Sheet Mage 2nd Ed. They simply get too versatile too fast. I. I’d say, get the team behind Awakening 2e together and let them design an Ascension game. With the exception of the real heavy hitters like Antediluvians and Incarnae, there are very few beings in the world of darkness that can stand up to a mage of equal "level". So, with no Merits or Flaws, Seven-background points were spent as follows: The rest of the freebies were spent on Arete (***). e. The Mage: The Ascension rulebook offers little advice on this subject, trusting in the imaginations of their players and storytellers. The background trait describes this level of avatar as being "ephemeral" so I would run this kind of avatar as being nothing more than a vibe, maybe a chill down your spine or a slight breeze. The PCs enter a new town. as the mage just cannot control the purity of the broadcast without a broader control of forces. It’s got a good magic system, again, you shouldn’t compare it to Ascension really, because it’s completely different. Honestly, Mage turns the typical table top rpg experience on its head. Mages don't really know how to do this, because once you Ascend, you're gone as far as Mage the ascension 20th . The Arcane background as listed in the Archons and Templars book (as well as Mage and Mummy the Resurrection) makes it difficult for others to find/remember the person possessing it. In Mage, the system is unlimited and the player has to impose limitations on their characters. When I played, my favorite thing was to keep things subtle and build up quintessence as a get-out-of-jail-free card. They let you research stuff, which works fine per RAW. Secondly, if you are able to do something magical, the technocs can show up and you re effed. May 22, 2023 · So, in Mage: the Ascension (1993), I was reading up on the backgrounds, and you can do a lot more with Mage's backgrounds, really, than other games. A community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc A community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc May 22, 2023 · So, in Mage: the Ascension (1993), I was reading up on the backgrounds, and you can do a lot more with Mage's backgrounds, really, than other games. This. There is a character creation process cheat sheet on page 250. This trait is rarely possessed by others, such as vampires and mummies. It's far more powerful than it lets on. Otherwise you might find the translation guide confusing to use. The Technocratic equivalent is Cloaking. Vampires who manage to get the drop on a Mage can be at a great advantage there because their powers are innate and work instantly. Some hedge magic might be more like following a recipe in a book, but one Tradition Mage trying to ape a very different one's approach goes against the grain. As a player, you will know exactly what your mage is capable of. Mage is the only game i can think of where both the mechanics and setting are designed to actively punish you for playing it. Because your Library Background is based around a store of useful information for your mage, it includes material that helps you research your chosen Abilities and Spheres. How does that work? An unofficial community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc), Exalted, and Chronicles of Darkness (Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening, etc). 🐲 RPG DIE GEST 🐉 •1) Introductions or deep-dives of TTRPGs. I've been reading the storyteller's handbook for Revised to get some ideas for Seekings and how to run them and i would like to know if there are any Mage players or STs who would be willing to share some stories about their Seekings, particularly for Primordial Avatars, since I could really use some examples beyond those of already An Avatar in Ascension is a cross between a Daimon and a Watchtower in Awakening. You discover you are actually a clone of a long dead mage, whose avatar has been transplanted. They are a resource for the chantry and that resource can be used or traded for political favors. Technically at character creation it gives one dot in a background and allows you to go above the maximum of 5 to 6 but if you sink in your five backgrounds points into that one background you start the game at 6 points. I gave it a few basic criteria and the stat block set to make: I am guessing off-hand that the typical anchor for V20 would be a Haven? For M20/Mage it is a Chantry. The first was person who, as a child, was taught all the wrong words for things -- she had "diabolical mentor" as a flaw, but also points in the background -- so we decided a fae (pooka) raised her and taught her all the wrong words for things, and as a result she realized the words don't wo There was a pretty good story (I'm guessing it was in the Revised edition of Mage from the late 1990s, but I could be wrong) where a person was training with some martial artist for a while. merit in V20 called paragon that allows you to have a background at six dots. An unofficial community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc), Exalted, and Chronicles of Darkness (Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening, etc). I seem to recall Revised having the Node background nerfed a bit, and M20 putting it back to 2e standards. Hi i am a bit new to ttrpg but I really want to play mage game with my friends in pre-revolution Russia of xx century cause I got inspired . See also Arcanum, Arcanos (WTO) Arcane is a background that makes a mage who possesses it extremely difficult for mortals (and rarely other Awakened beings) to detect or remember. It was actually a chapter name in one of the earlier editions of the game. Welcome All Jumpers! This is a Sister subreddit to the makeyourchoice CYOA subreddit. I've asked it about several games and it knew what they were. Merits are things that impact your physical person, being gorgeous, any weaknesses to blood bonding or feeding etc. As others have pointed out, its an optional system. The following is a more linear guide for creating a solid and workable magical paradigm: Futurism is a basic motivation, assuming the character is from Iteration X it fits. Different backgrounds and understandings about magic mean that just applying someone else's method to a problem won't make it work for Mage 2 as it does for Mage 1. Most of the time in fantasy fiction they don't bother answering this question. 0, and Mage 1e's Digital Web a read. For my newer players I’ve been running games in my Ascension game world but using the Awakening rules. (the ascension, anyway) In mage, you have to be able to say why this works. A community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc If you allow players to take the Node background, be careful about >Quintessence banking. In my opinion Arete 3 is the breakpoint. A community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc Have a session 0 aimed at creating characters, backgrounds and understanding what kind of game your players want to play. I was wondering what it means to have some backgrounds above 5 in MTA, I know that some backgrounds go beyond 5, like in the Guide to Technocracy, but, looking at some character wikis, I came up with some other questions Voormas has Avatar 8 and Arcane 7 as backgrounds. Most of the times, characters BG will include allies and enemies which the player will automaticaly gravitate to. So how would you maintain a familiar without such things? Sorry if this is a stupid question. Everyone who likes mage goes on and on about how free the system is, but character creation seems Well, bland and pointless. When I was first exposed to it I remember loving the notion that (super)science was just another way to do magic. in fact, Mark rein hagen lonely heart club band did try to modify both games to make them somewhat compatible. Especially as the bad guys get more existential and otherworldly. Let them use the world/lore as guide to inform the mechanics they come up with. Mage 20th Anniversary Edition has a few Backgrounds that cost double. I like to make smaller Nodes relatively common since Nodes help form locations - thus scenes - of where stuff™ can happen. Replaceing flawed flesh with cybernetic parts. But thats not all. the text of the background gives you some specifics, though different editions give you different returns. It knows what Mage the Ascension is. So, with no Merits or Flaws, Seven-background points were spent as follows: Arcane: *** Avatar: *** Destiny: ** Dream: *** Library: *** The rest of the freebies were spent on Hi, i'm a newbie player/storyteller for Mage the Ascension. This cosmology makes a Mage in Awakening a different beast from what a Mage in Ascension is. ozbjnawkohhugvcnbwuqvgivhuggcysduabxbnmaykfunnlcydr