Wow classic armor damage reduction Going from 80% reduction to 90%, lowers damage taken by 50%. Turns out it’s true there’s a flat 25% damage reduction in WSG against enemy players. Now, with the release of the raid, players have discovered the bosses' resistances and high armor values. Unlike Maximum Life or Armor, Damage Reduction scales multiplicatively. WowCarry's blog post provides detailed information on these mechanics, highlighting the They don't stack. 5 CP Expose Armor gives 2050 Armor Reduce on a mob. Don't miss out on this opportunity to shape the future Hey so I'm still a big noob to WOW and I've looked online for help but everywhere seems to be talking about retail and not classic. This weekend, we’re going to run a second test with a few modifications. 15. Feedback indicated that the damage reduction was a little too strong, and was a little too strong. But, warriors obtain Devastate which deals more damaged based on the number of Sunders on a target, aka no bonus damage with a rogue’s IEA. The increased armor value of certain mechanical bosses in Gnomeregan has been reduced slightly. Does this supercedes anything? As a Fire Mage, crit still feels like king for ignite, but is this stat a step about hit? What does it do, exactly? Does it prevent mobs lessening the damage? Does it make a difference against Chromatic Dragonkin (like in UBRS where they resist so much magic?) Help me understand. In general, the armor reduction formula can be written as If the enemy is lower than level 60, X = 85 * Enemy_Level + 400. 1% damage reduction. Devastate has a flat threat, so even if it doesn't apply sunder, the protwar still generates threat from it. It wasn't fixed as quickly as negative spell resists because it was a lot harder to achieve (in Vanilla I think you could only really do it with Bonereaver's Edge) and the impact was relatively stable (no As of Patch 4. Does anyone know the formula for calculating damage reduction for armor that shows 17,265 as the cap (or 5 x Sunder gives 2600 Armor Reduce on a mob. at this point if added another 1000 armor or so it only increase 62-63. You take 80 damage. When a shield is equipped, you have a certain chance to perform a block, the amount of damage of which is influenced by block Here's a simple thought exercise. Starting tomorrow, May 3 at 10:00 a. Learn about all available debuffs and which are best to have active. I think it's much more linear than you're suggesting. at 7010 armor on my warlock have 60. . 75 dmg. You have an incoming attack that is going to hit for 1200 damage. 99^Armor) This gives a diminishing return. I was wondering if someone could tell me why my damage is now showing as red on my character screen? I have never noticed it before and haven't changed any of my gear since yesterday, all I have done is buy some If if they had 10 armor (and so had 50% damage reduction) then they can take 200 damage before dying. Starting tomorrow, May 3 at 10:00 a. Classic WoW Protection Paladin Tanking guide to mastering PvE content. Curse of the Elements). Absorb effects apply Comment by scorcher64 Man, I remember when I used to tank back in vanilla and BC. Melees. In my mind, the damage reduction proponent does not change any effective For those worried about the threat. 800 armor reduction on one target will have a different effect completely on a different To achieve a 20% damage reduction from 0 you only need 1400 armor. Despite this, some sources of Damage Reduction increase additively but these sources are limited. I’ve put off all spell dmg gear with my lvl 25 In Classic and TBC, a Rogue’s Improved Expose Armor is superior to Sunder Armor in that it cuts out that last 300 boss armor for a ~5%+ physical dps increase. 5% Resistances in wow classic bit on weird side. 361 armor => damage-reduction = 40,7% so the armor reduction of serrated blades 3/3 increases the damage dealt by about 2% against foes with a bit less than 5. Freethinker's Armor 5-piece: Damage taken reduced by up to 24 and blocked melee attacks cause 35 Holy damage to the attacker. The damage reduction on your armour is defined purely by the attackers level from levels 1-59 and then somewhat considers your level relative to the attacker when the attacker is level 60+. I think the better question would be what is the armor value reduction of your target. You could get feats or skills like Ambidextrous that helped reduced dual wield penalties or give extra attacks but even then the off hand weapon is still not as strong as the main. Should be fairly straightforward since all bosses in AQ40 have the same armor value of 3731 (except Skeram with 3009). Effective Health {EH} is your total Hit Points {HP} divided by (100% - Damage Reduction {DR} % provided by armor). This weekend, we’re going to run a second test with a few modifications. The idea being that you are not as coordinated or strong in your non dominant hand and thus deal less damage. However this comes at a sizeable cost to personal DPS - in most The game client has API that tells you exactly how much damage reduction occurs for x amount of armor. Also raids generally don’t bring heavy melee dps in TBC In Vanilla and TBC and early parts of WotLK, you could reduce a target's armor below zero and continue to increase damage against them. PW:S) is a defensive priest Power Word available at level 6. This weekend, a global damage reduction aura will be tested in PvP combat in Season of Discovery to balance the increased burst damage observed the latest phase. Thus a lvl 59 character who wants to achieve 75% reduction vs. Use to reduce damage taken from Immolate and what is the armor cap Against spells cast by a level 60, each point of resistance gives a linear 1/400 (0. Physical is a damage type (classified as a school of magic) inflicted by all melee attacks, some ranged attacks, and the special abilities of druids, hunters, rogues, and warriors. you can certainly imagine how having five more seconds of 75% damage reduction A complete searchable and filterable list of Armor in World of Warcraft: Classic. I think it caps at 75% damage reduction which is about 13,000 armor, something only druid tanks have a chance at getting near. m. Like Weapon Skill, you need to The murlocs have a spell called “pierce armor” that reduces the targets armor by 75%. As a result, achieving 100% Damage Reduction is impossible. For the combat skill, see block rating. Armor Reduction. Freethinker's Armor 5-piece: Increases Power Word: Shield (abbr. [1] Armor penetration (sometimes abbreviated ArP or called armor pen) is a value appearing on many talents and abilities that indicates the percentage of armor that will be ignored by an attack. Why is EH hard to calculate? Armor scales in a curve, whereas Stamina and HP stacks in a linear fashion. It’s about 15-20% damage increase for physical classes, including hunter. g. And not 60 like it would if it was additive. For preventing another player from contacting you, see Ignore. There are diminishing returns on higher armor values. This falls in line with the level 1-59 formula. Improved Expose Armor (IEA) is approximately a 4% DPS gain over Sunder armor for all physical damage. Quick Facts; WoW Classic Blacksmithing Leveling and Patterns Guide Class Buffs & Debuffs Guide Last weekend, we tried out a modification to PvP in Season of Discovery and gathered a lot of your feedback on it. Most of the time, armor is increased through the use of equipment, but there are a few other effects that can have an impact on armor or simply on a character's survival. but getting Most bosses in Classic WoW have 3731 armor. Notice the massive difference in average damage A complete searchable and filterable list of all Off-hand Frills in World of Warcraft: Classic. But it doesn't! In WoW Classic, Warriors must visit it increases your armor gain from items which will result in you taking less damage from physical attacks. Tips and tactics []. If that character were to have 24000 armor, then the While the armor damage buff doesn't proc as often as I had hoped it is still a great weapon for tanking. Sunder + ff + cor Or Homuncil + cor or ff COR is worth roughly 10 ps for a SINGLE warrior (this doesn't include ALL other physical dps). To understand the impact of Sunder, let’s assume Curse of Recklessness (CoR, 640 armor A complete searchable and filterable list of all Potions in World of Warcraft: Classic. My priest right now has 824 armour which gives me a 12. A community discussing The Burning Crusade Classic and will progress into a wrath subreddit in the future. Alternatively, any item which procs an AOE or limited AOE is also nice as well. You can easily see how important armour is for casters. Its damage-over-time is now correctly Nature damage and a Poison effect Armor is a term that may refer to the Armor attribute, or items which mitigate physical damage. With this method, when you have 0 armor you take full damage, but no matter how much armor you have, you will never reach 100% If you have 25% armor reduction you and tak let's say 100 dmg. This damage reduction is hard capped at 85%. 75% physical mitigation. Yet, you also have 60% damage reduction through armor. Mobs at your level are First, let’s dive into how physical damage reduction is calculated for level 63 mobs in WoW Classic: \[\begin{equation} \%\ reduction\ =\ \frac{armor}{armor+5882. So they don't stack. Block is the ability of a shield to absorb melee damage in addition to its armor value. Always up to date with the latest patch (1. Feedback indicated that the damage reduction was a little too strong. 2 stamina may equal a 5% increase to your health. 5} \tag{4. Applying Inner Fire bumps that up to 2219 which is 27. However, every single formula I’ve found to calculate Armor reduces the damage you take from physical attacks (except bleeds). 100 armor may only equal . I feel like this is largely unknown by casters. People also forget warriors Defensive Stance is a hard 10% reduction after all other things considered. the stat armor penetration is a flat armor reduce instead of a rating like it will be in wotlk. Your The exact amount of this damage reduction depends on a few things: the amount of Armor the player has equipped through gear, abilities, and talents, as well as the level of the To achieve 20% damage reduction from 50% (5520) you need 2760 armor (8280 armor - 60%; going from 50% to 60% is an effective decrease of damage I’ve seen from a few different sources that the armor cap is 17,265 (against bosses) and the damage reduction cap is 75%. However, you should have a item swap into shield wall Hey! Would love if there was an option to select improved expose armor debuff versus sunder armor. Once again, this is another talent that can make your character a bit more tanky as you enter the end-game content. lvl 59 mobs would need 16245 AC. I’ve seen from a few different sources that the armor cap is 17,265 (against bosses) and the damage reduction cap is 75%. Melee physical attacks can be parried, and all physical attacks can miss. Each additional source contributes less as you approach 100%. sunders, CoReck, and FF) so I can put some concrete numbers to how beneficial it is. (This is your example, mind you. With any amount of armor, the 1st armor reduces damage by 1% and each subsequent armor only reduces damage by 1% OF THE REMAINING damage. EH is used to determine how much raw damage a tank is able to take before reaching 0 or less. Demoralizing Roar - 138 Demoralizing Shout - Override Demoralizing Roar - 146 (204 if talented) Copied from Reddit by aronhunt470 I first read about this somewhere in the forums and did some testing myself. 19%. 6). Learn how to excel at tanking on the Paladin Class, including Rotation, Talent Builds, Stat Priorities, BiS Gear, Consumables, Enchants, and more! Primary stats to go for are Stamina, Armor, Defense, Spell Damage, and MP5. Armor is a class of items that mitigate physical damage and are equipped in the different armor slots (head, shoulder, back, chest (aka Lvl 27 bosses are thought to have 1108 armor CoR - 140 Homunculi - 1025 Sunder - 900 FF - 175 You therefore need either of the following armor debuffs to bring the boss’s armor to zero. 000 armor (mail armor, no shield). This is a substantial boost to any physical damage dealers in the raid. Right, but it reduces the armor of the target by a fixed amount. Last weekend, we tried out a modification to PvP in Season of Discovery and gathered a lot of your feedback on it. I’d like to calculate the damage reduction on a boss before and after armor reduction (i. So the 10 spell penetration from the Arcanist 5-pc bonus or the r13 mage shoulders would give an extra 2. Its damage-over-time is now correctly Nature damage and a Poison effect (was Magical). Note that this changes beyond lvl 59, as the formula to calculate damage reduction for levels 60 and up requires much more armor to I realise that this will be a very simple question, but something I’m trying to get my head around. World of Warcraft Forums Anyone know the damage reduction formula for raid bosses. With 5 stacks of Sunder, Curse of Recklessness, and Faerie Fire they are reduced to 336 armor. 2% extra damage reduction. So in this case Inner Fire is an almost 15% physical damage reduction. Thanks. They will consistently take damage, whereas a rogue or warrior or Paladin can block and parry. The moment your damage reduction ability applies/expires on you, any damage you're taking gets dynamically updated. It might be the reason to take one rogue even in a highly-optimized raid comp. View in 3D Find upgrades Links. The problem here is in the presentation: Players look at "% damage reduced" and think that it is a stat that should just scale linearly. Like my armor says 50% damage reduction, but does that mean that SPELLS are also reduced by 50%, or is that determined by resistances? PSN: MCC1701 3DS FC: 1349-6238-5865 A 100 dmg hit equals 90 dmg taken. youll have some debuffs on that boss that will reduce armor (Sunder Armor, Faery fire, curse of recklessnes). DR% = Armor / (Armor + (467. 963 Resilience - Provides 20. 43% additional damage reduction against all damage done by players and their pets or minions. It means if you get hit by a 300k hit and you have a 40% reduction dmg you will take 180k NEW dmg. Staff 1,489 Staff Comment by 122037 A few problems with Bluescrn's theory of EA in raids, the one of few abilities tanks (warriors) use to generate threat is Sunder, so when you use this on a boss or a hard pull of elite, the tank cant get as much aggro as he would without this, i personally only use it with druid / pala tank and in PvP but you can for your own decisions. However, every single formula I’ve found to calculate the damage reduction does not bring 17,265 What a legend. Thats 475 more Armor reduce than Sunder, about 18. 66% Blizzard has introduced a temporary global damage reduction aura in PvP to test damage scaling in Season of Discovery. The actual damage to mobs is different every time. Armor reduces physical damage you take by a %. As well as the obvious, and significant, armor reduction effect, Sunder Armor is a powerful tool for establishing and holding aggro as a Main Tank. If you have go from 0 to 1% dodge average damage taken is reduced by 1%. We had so much control over the stats on the Attack Table - trying to push critical hits and crushing blows off the attack table, having to build my "effective health" (the amount of raw damage a tank can take if all avoidances fail), all while trying to aim for that golden cap of In vanilla, you should dual wield most fights because bosses hit slow and weak enough that any damage should be healable as long as you wear high hp gear with mostly plate armor values. 311 armor => damage-reduction = 17,1 target has 982 armor => damage-reduction = 13,4 so the Hello all with essences, bubbles, armor, blocking I am trying to figure out if there is an official sequence for how incoming damage is calculated. Bears rule ! This article is about the class ability for blocking damage. Damage taken after armor = Damage taken before armor * (1 − armor armor + k). K is a value that depends on the I’ve seen from a few different sources that the armor cap is 17,265 (against bosses) and the damage reduction cap is 75%. 0. resist cap is 315 this is 75% reduced spell damage of any magic school. As such, here is a full explanation on how armor dam It won't scale out of control because you can't get better mitigation that 75% reduction through armor. To achieve 20% damage reduction from 50%(5520) you need 2760 armor(8280 armor - 60%; going from 50% to 60% is an effective decrease of damage Armor reduces the damage you take from physical attacks (except bleeds). You can block 1000 of it with you're shield. High-Yield Radiation Bomb adjusted: Its slow effect can now be removed with snare removal effects. 25%) average damage reduction. I've tried googling to my hearst content but I can't find any decent list of damage reflection items available in Vanilla. 7% reduction against level 60 targets. February 27, 2024WoW Classic: Season of Discovery. Spirit for instance is actually quite good at reducing downtime between pulls, this decreasing overall leveling time. 1, armor penetration has been removed from gear itemization, however it still exists in the game as a passive stat through the mastery system. If you don't block it, you have to rely totally on the damage reduction, 480 would get through. => good deal! e. No damage reduction or amplifications were applied to any classes involved. 14440 Armor - Reduces Physical Damage taken by 48. And let's say you have now a 50% reduction, you will take 72k dmg. Reply to this topic; Recommended Posts. Join the PvP action this weekend and provide feedback to help us fine-tune this exciting feature. 5)) DR% - your physical damage reduction vs appropriate level; Armor - your current armor; AttackerLevel - appropriate target level; This is your formula for calculating what your respective armor cap is vs lvl X target. ArP can be This post was from a user who has deleted their account. e. Armor Penetration Defense is an attribute that helps prevent Physical damage by reducing the chance to be hit or critically hit. I’m not sure if this is a secret feature or just a bug. And once people will have access to a wide range of arp gear youll have different sets for different I think the second option is correct, it will boost your armor from Demon Armor as well (hopefully). PDT, we’ll enable an aura that does the Armor = Physical Damage Reduction that scales and has increasing demisting returns. It causes a solid amount of threat, and is not situational, like Revenge, and has no Right, so I was browsing through the stats due to boredom and calculated that according to my character's stat sheeth thingy, I should have 70% damage reduction vs. If the enemy is level 60 or higher, X = 46 Armor reduces physical damage done against you by a certain proportion against all attackers. What is the ratio for armor to damage reduction? Does First, let’s dive into how physical damage reduction is calculated for level 63 mobs in WoW Classic: We know that most bosses in WoW Classic have 3731 armor. against cloth target has 1. To understand the impact of Sunder, let’s assume Curse of Recklessness (CoR, For instance cloth in Pc‘s will take more physical damage than plate NPC‘s. If they take 1k damage, yes you would only need to heal 1k. I remember having over 60% physical damage reduction along with block, parry, and Defensive Stance in the endgame of Classic. 5% for I'm thinking about gearing a prot paladin to do maximum damage reflection, using a few unique pieces of gear. If the level 60 formula was applied instead, the reduction values should have been ~29. I was wondering how I could calculate the base damage reduction (against npc or/ and raid boss). WoW Classic. Think of it like this. The easiest way to test this is with dot spells as they always do the same damage regardless of resists, armor or rng. The initial damage of the bomb now works on enemies that are typically immune to slows. It's trivial to input every single possible armor value and be told exactly how much damage reduction will take place (and that includes scaling armor amount and level). Physical damage can be reduced by armor, blocked by shields, and dodge. That much armor makes the boss have 5. 5% of your theoretical max DPS output, but only on targets with at least 10 resist after any debuffs (e. To illustrate how it works both ways (armor or DR% being unknown): most bosses will have either 7700 or 6200 armor (there is a bunch of odd-shots). I could find physical one based on armor, but no where is the magical one to be found. If you spec 2/2 into Improved Expose Armor, that increases the Armor Reduction to 3075. The armor reduction also boost his other spells and threat generation so we assume it'll even out. I get that the damage is being reduced some how, but These stats will directly affect your weapon damage. target has 4. For instance, a character I'm reading that armor reduces incoming physical damage, effectively increasing the amount of damage you can be hit before dying. I agree though, every rogue should have it talented - or one is assigned to it. You can mouse over the armor statistic in your character screen to see what the % is. How much armor does this talent truly ignore, is it a flat percentage based on the targets armor ? In that case does it focus on its current armor and thus reduces less in case it has armor reductions on already or is it based on the targets maximum armor and will remain unchanging nomatter how much armor reduction is on the target ? So let's say you're level 15, and what you've got on your hands is a choice between (500hp and 30% damage reduction) or (530hp and 29% damage reduction) It's up to you to make the judgement call. ) If healing was reduced by 20%, they would still need to heal 1k (1. I’ve read a lot on threat generators, rage generation, hidden stat values, but I can not seem to find the answer to a couple questions: Does anyone know if this is the definitive equation for how rage is generated, in WoW Classic, Armor is a basic game mechanic, but a lot of the related information on how it works isn't very obvious. Seally-anathema January 5, 2020, 9 A complete searchable and filterable list of all Armor in World of Warcraft: Classic. I think that’s better than having a lock respec just for 5% damage reduction. ActualDamage = Damage*(0. 3% more, nothing Close to 50%. Power Word: Shield also gives the target the Weakened Soul debuff for 15 seconds, which prevents the target from being shielded. Here is a spreadsheet I quickly made: Although the character sheet tooltip gives the amount of damage that the armor absorbs, it is more useful to think of how much more damage the player can take. They will need the 60+% physical damage reduction because of the huge lack of block/dodge/parry. Some sources of Damage Reduction are included below. Especially good when main tank isn't a warrior (since Is armor just an arbitrary number that doesnt mean or do anything? Why is Plate getting shredded by Physical dmg? During Season of Discovery Phase 1, players were concerned about the Gnomeregan raid's mechanical bosses being immune to bleed and poison effects. Sunder Armor - 450 X 5 = 2,250 Expose Armor - talented - Overrides Sunder Armor - 2,550 Faerie Fire - 505 Curse of Recklessness - 640 (also increases melee attack power by 90) Annihilator - 600 Attack Power Reduction. For example's sake, let's say it goes from 30% to 25%. If you have a DoT that does 5x20 damage every 2 seconds for a total of 10 seconds and you apply a 6 second 50% DR at the start of it, the first 3 ticks (assuming perfect timing for arguments sake) will do 10 damage while the remaining 2 ticks will do their standard Loving being back in Vanilla stats, but I never leveled a warrior back-in-the-day so I’m trying to really understand whats under the hood now. The proc is called Armor Shatter and can be stacked 3 times reducing enemy armor by 200 each stack. If you're worried about threat in TBC, don't run prot warrior. You would be uncrittable and have 71% damage reduction vs level 60s with 15k armor (15k is pretty low for a bear, basically wearing no armor gear). If they had 20 armor (75% damage reduction) then they can take 400 damage before dying. A weapon with 100 damage 30% damage reduction: 70 damage hit 25% damage reduction: 75 damage hit That application of SA increased your damage by 5 Expose Armor with the talent offers more armor reduction than 5 stacks of Sunder Armor, meaning you will boost the physical damage of everyone in the raid. If you have another 20% dmg reduction, it will reduce the dmg from the NEW dmgyou will take 144k even NEWER dmg. Read and experience the unique content of WowCarry that sets us apart from other blog writers. The initial damage of the bomb will now always go off when it hits. (Source) Hello, Classic PvPers! wow-classic Damage Reduction Testing in PvP. Power Word: Shield is available at level 5 for 1 35 . Armor is a character attribute that reduces the damage taken from physical attacks. Samples of 20-40 Casts were taken with all of the data consistent with about a 20-25% drop once entering WSG. If you got from 98% dodge to 99% dodge average damage taken is reduced by 50%. However, every single formula I’ve found to calculate the damage reduction does not bring 17,265 to 75% damage reduction against bosses. 2k before the suggested nerf) to receive 1k health back. It creates a protective shield around a friendly target which absorbs a set amount of damage. Numbers are arbitrary. Because a 100 dmg hit gets reduced to 20 dmg if you have 80% mitigation, so when you go from 80% to 90%, you end up taking 10 dmg out of a Physical Damage was tested against targets of the same armor value. Let's say 1 application of SA reduces the physical reduction on a mob by 5%. Armor (WoW) See also Armor Items. 200 gets through. It has a major impact on Badge of the Swarmguard viability for many physical dps classes, like warrior, rogue, and hunter. I’m sure we . 5 * AttackerLevel - 22167. Damage taken after armor = Damage taken before armor * (1 − armor armor + k) K is a value that depends on the Armor augments a character's health to a higher number (if the armor is positive), which represents the amount of physical damage a player can withstand. With an ability such as Bloodthirst for example, it’s rated to hit at 45% of AP. By Staff, April 23, 2024 in News. For example on a Prot Paladin if a 100k damage spell is incoming the Paladin can block the spell reducing the damage first then what is left will get absorbed by the various bubbles, Nullbarrier, resounding protection etc. Talent improvements [] [Devastate]: Obtainable at level 39 for Protection warriors, applies Sunder effect plus extra damage. 4} \end{equation}\] We know that most bosses in WoW Classic have 3731 armor. I can hit the same mob with white hits or yellow hits and the damage is never the same. It depends entirely on the level of the monster (or player) hitting you and your own armor. It would get you down to 75 first and the 15% would reduce it further to 63. WoW Classic General Discussion. Block and parry do not work against attack from behind. Overview of the debuff management system in Classic WoW, in which the amount of debuffs is limited to 16. It's all about how that specific stat scales. PDT, we’ll enable an aura that does the following in PvP Last weekend, we tried out a modification to PvP in Season of Discovery and gathered a lot of your feedback on it. PDT, we’ll enable an aura that does the For my pet, the tooltip says 5014 armor provides a 47. 3% reduction against a 60. pgkbwo axy kslx amkrkv foee mgkkdoxf qqkcnd eeodb brqy acu